Sinclair "Steel Shank" Buchanan

Male Human (Todorian) Intellectual Bounty Hunter/Military Officer/Field Mechanik

Description:
STATS
PHY SPD STR AGI PRW POI INT ARC PER WILL
6 6 6 5 4 5 4 * 4 10

Ik sinclair

COMPUTED STATS
Defense ARM INITIATIVE CMD Range
13 13 14 8
RANGED WEAPONS
Name RNG RAT POW Notes Ammo
Ghorlin Repeating Pistol “Gwen 8 7 10 15 Rounds (3 Cylinders)
Corruption(Corrosion continuous effect on hit);Clockwork Capacitor
MELEE WEAPONS
Name MAT P+S Notes
Crucible War Hammer “Meg 5 5+6 Knock Out (STR+12)
Arcane Force Runeplate (+2 POW, Opt to Slam d6" plus damage with STR collateral damage); Clockwork Capacitor
Spear 5 4/5+6 Reach
Charge +2 MAT; POW 4 One-handed, POW 5 two-handed
SKILLS
Skill SKILL + STAT = TOTAL
Military Skills
Hand Weapon (PRW 4) + 4 =
Great Weapon (PRW 4) 2 + 4 = 6
Unarmed Combat (PRW 4) 2 + 4 = 6
Crossbow (POI 3) + 5 =
Pistol (POI 4) 2 + 5 = 7
Rifle (POI 3) + 5 =
Occupational Skills
Bribery (Social 2) + =
Command (Social 4) 2 + 4 = 6
Craft Metalworking (INT 4) 1 + 4 = 5
Cryptography (INT 4) + =
Deception (Social 2) + =
Disguise (INT 2) + =
Etiquette (Social 4) 1 + 4 = 5
Interrogation (Social 4) 1 + 4 = 5
Law (INT 4) 1 + 4 = 5
Mechanikal Engineering (INT 4) 2 + 4 = 6
Medicine (INT 4) 2 + 4 = 6
Navigation (PER 4) 1 + 4 = 5
Negotiation (Social 4) 2 + 4 = 6
Oratory (Social 4) 1 + 4 = 5
Rope Use (AGI 4) 1 + 5 = 6
Sneak (AGI 3) + =
Streetwise (PER 4) + =
Tracking (PER 4) 2 + 4 = 6
General Skills
Animal Handling (Social 4) + 4 = 4
Climbing (AGI 4) + 5 = 5
Detection (PER 4) 1 + 4 = 5
Driving (AGI 4) + 5 = 5
Gambling (PER 4) + 4 = 4
Intimidation (Social 4) 1 + 4 = 5
Jumping (PHY 4) + 6 = 6
Lore (INT 4) + 4 = 4
Riding (AGI 4) + 5 =
Swimming (STR 4) + 6 = 6

BENEFITS AND ABILITIES
Intellectual: Battlefield Coordination: While in CMD range, friendly characters do not suffer the Firing into Melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with a ranged or magic attach while firing into melee.
Intellectual: Hyper Perception: The character’s PER rolls are boosted.
Intellectual: Genius: The character’s INT rolls are boosted.
Binding: Add +3 to the skill roll difficulty for the bound character to escape.
’Jack Marshal: The character is skilled at instructing steamjacks to act. The ’jack marshal must know the cortex’s native language to instruct it as well as the ’jack’s cortex lock codes. Bonded steamjacks (IK Core p. 323) cannot be affected by this ability. For a complete description of how this ability is used, see “’Jack Marshals” (IK Core p. 322).
Takedown: This character can use Take Down anytime he incapacitates another character with an attack and while the incapacitated character is in this character’s melee range. The incapacitated character regains 1 vitality point and is no longer incapacitated but is considered to be manacled, tied up, unconscious, or otherwise out of action for the rest of the encounter. Once the combat portion of the encounter has ended, the subject of the take down is at the mercy of the victors to be questioned or worse.
Battle Plan: Call to Action: Spend 1 feat point, each friendly character within CMD range who is knocked down immediately stands up or goes prone.
Bodge: The character can make temporary repairs to a steamjack in the midst of combat.
Natural Leader: Increase CMD range by 2"
Team Leader: When this character gains a feat point, instead of keeping it himself he can give it to another character currently in his CMD range.

FEAT POINTS
Current: 3

GEAR

GOLD
175gc

WORN ARMOR
Ordic Infantry Armor (SPD: 0; DEF: -2; ARM: +7)

NOTES

SPOKEN LANGUAGES
Ordic’
Cygnarian

RELIGIOUS BELIEFS
Morrowan (Nominally)

Bio:

Asvig by akeiron

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Sinclair "Steel Shank" Buchanan

IK: Rogue's Bounty greghacke greghacke