Errata

Iron Kingdoms Full Metal Fantasy Roleplaying Errata (February 2013)

Core Rules

p. 146 Stormblade Career
Replace Gunfighter with the following ability.
Close Shot
The character does not suffer a –4 penalty on ranged attack rolls with a storm glaive while engaged.

p. 166 Return Fire
Remove the prerequisite for Return Fire.

p. 192 Seduction
In the seduction Target Numbers table, replace all instances of the “_intimidating character_” with “_the seducing character_”

p. 193 Streetwise
Remove the fifth row of the streetwise target numbers table.

p. 237 Blessings of War
Replace the word “attacking” with “attacked.”

p. 245 Telekinesis
Change Upkeep to No.

p. 249 Coal
Replace the existing coal price entry with the following:

  • Coal, 20-pound bag: 3 gc
  • Coal, 50-pound bag: 5 gc
  • Coal, delivery of 1,000 pounds: 60 gc
  • Coal, delivery of 2,000 pounds: 100 gc

p. 264 Rifle Grenades Callout
Replace the third sentence of the callout with the following:
When fired from a military rifle, a rifle grenade has a range of 60 feet (10″), no extreme range, and the same AOE and effects as the standard grenade type. A character firing a rifle grenade suffers –1 on his attack roll.

pp. 266-267 Pistol, Magelock
Replace the text of the special rules section with the following:
Magelocks are capable of firing light metal-cased ammunition in times of need, but Gun Mages seldom deign to do so. It is impossible to empower non–rune shot ammunition with spells, no matter what sort of firearm fires it.
It costs 5 gc for blasting powder, rune-scribed bullets, and the metal casing for each round of rune shot ammunition. Due to the high cost of ammunition, most gun mages pour their own rune shots (see “Craft Rune Shot,” p. 160).
When a Gun Mage fires a rune shot from a magelock pistol, the magelock is considered to be a magical weapon.

p. 268 Rifle, Magelock
Replace the text of the special rules section with the following:
Magelocks are capable of firing light metal-cased ammunition in times of need, but Gun Mages seldom deign to do so. It is impossible to empower non–rune shot ammunition with spells, no matter what sort of firearm fires it.

It costs 5 gc for blasting powder, rune-scribed bullets, and the metal casing for each round of rune shot ammunition. Due to the high cost of ammunition, most gun mages pour their own rune shots (see “Craft Rune Shot,” p. 160).

This weapon requires two hands. When a Gun Mage fires a rune shot from a magelock rifle, the magelock is considered to be a magical weapon.

p. 297 Alternative Methods of Delivery Callout
Replace the fourth sentence of the callout with the following:
When fired from a military rifle, a rifle grenade has a range of 60 feet (10″), no extreme range, and the same AOE and effects as the standard grenade type. A character firing a rifle grenade suffers –1 on his attack roll.

p. 301 Forager Light Laborjack Chassis
Remove the top row of the Forager’s damage grid.

p. 333 Combat Encounter Building
In the first cell of the first column, replace the number 12 with 21.
In the second cell of the second column, replace the number 26 with 36.

Frequently Asked Questions

Q: Can a character wear more than one suit of armor at a time?
A: No.

Q: Are mounts considered separate characters for the purposes of spells like Fortify and Boundless Charge?
A: No.

Q: Does a character with Weapon Specialization ignore penalties for things like a target in melee or attacking a non-prone target while prone?
A: No. Weapon Specialization only allows a character to ignore penalties that are native to the weapon.

Q: What happens when an incapacitated character is damaged by an attack?
A: The incapacitated character immediately suffers an additional roll on the Injury Table.

Q: Can magelock weapons be made into mechanika?
A: No.

Errata

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